YGO CHAOS ORIGINS BOOSTER
The forces of light and darkness intertwine, OPENING THE GATES OF CHAOS!
Get ready for the Duel of your life! Chaos Origin s brings back the one-and-only legendary King of Games, with some of his favorite monsters from the original Yu-Gi-Oh! manga and anime! Featuring Yami Yugi on the pack and box, this new 100-card booster set reimagines monsters like Black Luster Soldier and Magician of Black Chaos, with powerful new effects designed to compete in todayâs tournaments. Plus, FIVE frame-breaking extended art cards that will render your Duels like never before!
The Ritual Monsters that Started it All â Reimagined!
Look for new versions of the original Ritual Monsters: Magician of Black Chaos and Black Luster Soldier, plus a new Ritual Spell Card to
Summon either of them!
New Versions of Yugiâs Most Famous Monsters
Revenge of the "Sacred Beasts"!
But thereâs more to Chaos Origin s than that! After all, the original storyline of Yu-Gi-Oh! GX focused on the three Sacred Beasts, and theyâre back, more powerful than ever!
The new versions of the Sacred Beasts themselves cannot be Summoned except by a âSacred Beastâ card effect. But the set has so many of those, Summoning them is easier than ever! Each one also has improved versions of their original powers:
Special Summoning the Sacred Beasts is easier than ever, thanks to their new Level 8 âSacred Beastâ helper. He does only one thing: He Special Summons âSacred Beastsâ. But he does it well, and he can do it from anywhere!
Thereâs plenty more support for Sacred Beasts, too. Their new Field Spell lets you send 3 cards to the Graveyard to Special Summon a âSacred Beastâ from your hand, Deck, Graveyard, or banishment, and make it immune to your opponentâs activated Spell & Trap effects, too! Plus, it lets you draw TWO cards per turn if you control one of the Level 10 Sacred Beasts!
And thatâs just the start. Time to get ripped and channel your inner Kagemaru!
Blitzclique Rules
The Blitzclique family eke out a meager existence on a city floating in the sky. You, too, can play this brand-new theme of Thunder scavengers!
The core âBlitzcliqueâ monsters all have effects that activate in your hand to destroy something, and then either Special Summon themselves or another âBlitzcliqueâ monster from your hand. Then all your âBlitzcliqueâ monsters that were already on the field to see the card get destroyed can pick up the pieces and fashion them into loot, by adding more âBlitzcliqueâ cards to your hand! (The type of card you get depends on which monster is doing the looting!)
Theyâre led into battle by their older leader who can Summon up to 3 Thunder monsters from your hand at once. And he always makes sure they get home safely by returning another Thunder monster to hand to negate the effect of another monster!
You might ask, âWhere is home?â Itâs their Field Spell! When the uncontrollable mech beasts emerge from the sands below, the Blitzclique family springs into action, calling up the right member for the job from your Deck to your hand and sending them off into battle with an extra 500 ATK/DEF!
Itâs Time to En Passant!
In a booster set dedicated to the King of Games, we just had to have a theme dedicated to one of the worldâs oldest games: chess!
That big floating chessboard in the sky is the centerpiece of a new world premiere theme that will make your head spin. Like chess itself, this will be a lot to wrap your head around at first, so weâre going to avoid using full card names and use some simple piece names, instead.
The chess theme is one of those rare themes that has no Main Deck monsters. Instead, it has Spells, Traps, and Synchro Monsters! It also works heavily with placing its Monster Cards into the Spell & Trap Zones. There are currently 4 chess monsters: âkingâ (Level 10), ârookâ (Level 8), âknightâ (Level 7) â all with plenty of Attack Points! â and the âpawnâ (Level 2, and also a Tuner). All are Synchro Monsters. Hereâs how it works:
One other thing. Just like how chess has special opening moves, so do the chessmen. This special Trap Card lets you:
Another cool world premiere card is this new Level 8 Tuner monster. Itâs not a chessman, but it works perfectly with the chess strategy.
While it works with any Synchro Monster, this Tuner goes especially well with chessmen.
As an extra special bonus, this monster is available in Chaos Origins as an extended art card!
Chaos Origins contains:
10 Secret Rares
14 Ultra Rares
26 Super Rares
50 Commons
5 cards available as extended art Ultra Rares and Starlight Rares
20 additional cards available as Starlight Rares
*Set contents and names are subject to change
***Below is just a snapshot of information, there is an EXTENSIVE product page that goes into great details about this Core Booster and here is that link***
First Core Booster that will have Extended Art Cards!
- Both monsters are unaffected by your opponentâs activated, non-targeted effects.
- New Magician of Black Chaos blocks your opponent from destroying or banishing your Spells & Traps.
- New Black Luster Soldier cannot be destroyed by battle.
- New Magician of Black Chaos grabs a Spell Card from your Graveyard, when Summoned.
- New Magician of Black Chaos can banish 1 opponentâs card, each turn.
- New B lack Luster Soldier banishes 1 opponentâs card, when Summoned.
- New Black Luster Soldier gains 1500 ATK when it destroys an opponentâs monster by battle, and can attack again.
- One dual-purpose Ritual Spell lets you access either monster.
- The Ritual Spell can return to your hand from the Graveyard, along with any monster that mentions it. (All of Yugiâs monsters in this set mention it!)
- Both monsters are available in extended art and regular versions!
- Summoned Skul l is back and ready to unleash chaos! Now he can send a Ritual Spell from your hand or Deck to the Graveyard, then add the matching Ritual Monster from your Deck to your hand!
- Celtic Guardian has learned many new abilities, including one that lets you draw 3 cards, then discard 2 cards!
- Kuriboh is looking cute as a button with a Griffore costume! It can protect your Life Points like original Kuriboh (including effect damage, this time!), count itself for the entire Tribute for the Ritual Summon of a Level 8 monster, or even set 1 Quick-Play Spell or Trap that mentions the setâs brand-new Ritual Spell Card (described above).
- You can reveal each from your hand to add a âSacred Beastâ card from your Deck to your hand. Uria grabs Traps, Hamon grabs Spells, Raviel grabs monsters.
- Uria gains ATK for each Trap in any Graveyard (not just Continuous Traps in your Graveyard) and can destroy any Spell/Trap on the field (not just face-down Spells/Traps).
- Hamon does 1000 damage to your opponent when a monster is sent to their Graveyard, not just when Hamon destroys a monster by battle.
- Raviel, instead of Tributing a monster and gaining its ATK, Tributes 2 monsters to wipe out all your opponentâs monsters and gain 1000 ATK for each monster destroyed!
- While in your hand, reveal him to Special Summon a âSacred Beastâ from your hand.
- While on the field, use him to Special Summon a âSacred Beastâ from your hand or Graveyard.
- While in the Graveyard, banish him to Special Summon a âSacred Beastâ from your Graveyard.
- The chessboard Field Spell lets you Summon a Level 2 chess piece (a âpawnâ) directly from your Extra Deck each turn, and place a chessman from the Extra Deck in your Spell & Trap Zone.
- Except for the âpawn,â chessmen have effects that activate when placed in the Spell & Trap Zone. The âknightâ adds a chess Spell Card from your Deck to your hand. The âkingâ adds a chess Trap Card from your Deck or Graveyard to your hand. And the ârookâ sort of âcastlesâ to place a âkingâ from your Extra Deck in your Spell & Trap Zone.
- While theyâre sitting in your Spell & Trap Zone, these pieces also have extra abilities. The âknightâ does 500 damage to your opponent each time they activate a card or effect. The âkingâ limits your opponent to just 5 monster effects per turn. And the ârookâ protects all your chess cards from being destroyed by your opponentâs card effects.
- While theyâre monsters, each chessman can banish another card from the field (generally an opponentâs monster). And if the âpawnâ uses this ability, it gets promoted by crossing over to your opponentâs field, returning to your Extra Deck, and Special Summoning any chess piece from your Extra Deck. (Thatâs one way to Special Summon your non-âpawnâ chessmen.)
- If a chessman Monster Card you control is destroyed (even if itâs in the Spell & Trap Zone), the chessboard Field Spell lets you return any chessman in your Spell & Trap Zone to the Extra Deck, then immediately Special Summon it. (Thatâs a second way to Special Summon your non-âpawnâ chessmen.)
- Chess pieces have no special Summoning restrictions, so you can also Synchro Summon them like any other Synchro Monster. Got all that? Donât worry, the club meets after school if you need a refresher course.
- Place a âchessboardâ Field Spell from your hand, Deck, or Graveyard, to the field, to get you started, AND
- Special Summons a Level 2 or 7 chessman (âpawnâ or âknightâ) to the Extra Monster Zone, AND
- Places 1 chessman from your Extra Deck in your Spell & Trap Zone, AND
- If your opponent goes first, you can activate this Trap from your hand during their Standby Phase. Checkmate!
- You can Special Summon this monster from your hand if thereâs a Synchro Monster in your field or Graveyard.
- When Summoned, you can place up to 3 different Synchro Monsters from your Extra Deck and/or Graveyard into your Spell & Trap Card Zone. You also get a bonus Token monster with a Level equal to the number of Synchro Monsters you placed.

Description
The forces of light and darkness intertwine, OPENING THE GATES OF CHAOS!
Get ready for the Duel of your life! Chaos Origin s brings back the one-and-only legendary King of Games, with some of his favorite monsters from the original Yu-Gi-Oh! manga and anime! Featuring Yami Yugi on the pack and box, this new 100-card booster set reimagines monsters like Black Luster Soldier and Magician of Black Chaos, with powerful new effects designed to compete in todayâs tournaments. Plus, FIVE frame-breaking extended art cards that will render your Duels like never before!
The Ritual Monsters that Started it All â Reimagined!
Look for new versions of the original Ritual Monsters: Magician of Black Chaos and Black Luster Soldier, plus a new Ritual Spell Card to
Summon either of them!
New Versions of Yugiâs Most Famous Monsters
Revenge of the "Sacred Beasts"!
But thereâs more to Chaos Origin s than that! After all, the original storyline of Yu-Gi-Oh! GX focused on the three Sacred Beasts, and theyâre back, more powerful than ever!
The new versions of the Sacred Beasts themselves cannot be Summoned except by a âSacred Beastâ card effect. But the set has so many of those, Summoning them is easier than ever! Each one also has improved versions of their original powers:
Special Summoning the Sacred Beasts is easier than ever, thanks to their new Level 8 âSacred Beastâ helper. He does only one thing: He Special Summons âSacred Beastsâ. But he does it well, and he can do it from anywhere!
Thereâs plenty more support for Sacred Beasts, too. Their new Field Spell lets you send 3 cards to the Graveyard to Special Summon a âSacred Beastâ from your hand, Deck, Graveyard, or banishment, and make it immune to your opponentâs activated Spell & Trap effects, too! Plus, it lets you draw TWO cards per turn if you control one of the Level 10 Sacred Beasts!
And thatâs just the start. Time to get ripped and channel your inner Kagemaru!
Blitzclique Rules
The Blitzclique family eke out a meager existence on a city floating in the sky. You, too, can play this brand-new theme of Thunder scavengers!
The core âBlitzcliqueâ monsters all have effects that activate in your hand to destroy something, and then either Special Summon themselves or another âBlitzcliqueâ monster from your hand. Then all your âBlitzcliqueâ monsters that were already on the field to see the card get destroyed can pick up the pieces and fashion them into loot, by adding more âBlitzcliqueâ cards to your hand! (The type of card you get depends on which monster is doing the looting!)
Theyâre led into battle by their older leader who can Summon up to 3 Thunder monsters from your hand at once. And he always makes sure they get home safely by returning another Thunder monster to hand to negate the effect of another monster!
You might ask, âWhere is home?â Itâs their Field Spell! When the uncontrollable mech beasts emerge from the sands below, the Blitzclique family springs into action, calling up the right member for the job from your Deck to your hand and sending them off into battle with an extra 500 ATK/DEF!
Itâs Time to En Passant!
In a booster set dedicated to the King of Games, we just had to have a theme dedicated to one of the worldâs oldest games: chess!
That big floating chessboard in the sky is the centerpiece of a new world premiere theme that will make your head spin. Like chess itself, this will be a lot to wrap your head around at first, so weâre going to avoid using full card names and use some simple piece names, instead.
The chess theme is one of those rare themes that has no Main Deck monsters. Instead, it has Spells, Traps, and Synchro Monsters! It also works heavily with placing its Monster Cards into the Spell & Trap Zones. There are currently 4 chess monsters: âkingâ (Level 10), ârookâ (Level 8), âknightâ (Level 7) â all with plenty of Attack Points! â and the âpawnâ (Level 2, and also a Tuner). All are Synchro Monsters. Hereâs how it works:
One other thing. Just like how chess has special opening moves, so do the chessmen. This special Trap Card lets you:
Another cool world premiere card is this new Level 8 Tuner monster. Itâs not a chessman, but it works perfectly with the chess strategy.
While it works with any Synchro Monster, this Tuner goes especially well with chessmen.
As an extra special bonus, this monster is available in Chaos Origins as an extended art card!
Chaos Origins contains:
10 Secret Rares
14 Ultra Rares
26 Super Rares
50 Commons
5 cards available as extended art Ultra Rares and Starlight Rares
20 additional cards available as Starlight Rares
*Set contents and names are subject to change
***Below is just a snapshot of information, there is an EXTENSIVE product page that goes into great details about this Core Booster and here is that link***
First Core Booster that will have Extended Art Cards!
- Both monsters are unaffected by your opponentâs activated, non-targeted effects.
- New Magician of Black Chaos blocks your opponent from destroying or banishing your Spells & Traps.
- New Black Luster Soldier cannot be destroyed by battle.
- New Magician of Black Chaos grabs a Spell Card from your Graveyard, when Summoned.
- New Magician of Black Chaos can banish 1 opponentâs card, each turn.
- New B lack Luster Soldier banishes 1 opponentâs card, when Summoned.
- New Black Luster Soldier gains 1500 ATK when it destroys an opponentâs monster by battle, and can attack again.
- One dual-purpose Ritual Spell lets you access either monster.
- The Ritual Spell can return to your hand from the Graveyard, along with any monster that mentions it. (All of Yugiâs monsters in this set mention it!)
- Both monsters are available in extended art and regular versions!
- Summoned Skul l is back and ready to unleash chaos! Now he can send a Ritual Spell from your hand or Deck to the Graveyard, then add the matching Ritual Monster from your Deck to your hand!
- Celtic Guardian has learned many new abilities, including one that lets you draw 3 cards, then discard 2 cards!
- Kuriboh is looking cute as a button with a Griffore costume! It can protect your Life Points like original Kuriboh (including effect damage, this time!), count itself for the entire Tribute for the Ritual Summon of a Level 8 monster, or even set 1 Quick-Play Spell or Trap that mentions the setâs brand-new Ritual Spell Card (described above).
- You can reveal each from your hand to add a âSacred Beastâ card from your Deck to your hand. Uria grabs Traps, Hamon grabs Spells, Raviel grabs monsters.
- Uria gains ATK for each Trap in any Graveyard (not just Continuous Traps in your Graveyard) and can destroy any Spell/Trap on the field (not just face-down Spells/Traps).
- Hamon does 1000 damage to your opponent when a monster is sent to their Graveyard, not just when Hamon destroys a monster by battle.
- Raviel, instead of Tributing a monster and gaining its ATK, Tributes 2 monsters to wipe out all your opponentâs monsters and gain 1000 ATK for each monster destroyed!
- While in your hand, reveal him to Special Summon a âSacred Beastâ from your hand.
- While on the field, use him to Special Summon a âSacred Beastâ from your hand or Graveyard.
- While in the Graveyard, banish him to Special Summon a âSacred Beastâ from your Graveyard.
- The chessboard Field Spell lets you Summon a Level 2 chess piece (a âpawnâ) directly from your Extra Deck each turn, and place a chessman from the Extra Deck in your Spell & Trap Zone.
- Except for the âpawn,â chessmen have effects that activate when placed in the Spell & Trap Zone. The âknightâ adds a chess Spell Card from your Deck to your hand. The âkingâ adds a chess Trap Card from your Deck or Graveyard to your hand. And the ârookâ sort of âcastlesâ to place a âkingâ from your Extra Deck in your Spell & Trap Zone.
- While theyâre sitting in your Spell & Trap Zone, these pieces also have extra abilities. The âknightâ does 500 damage to your opponent each time they activate a card or effect. The âkingâ limits your opponent to just 5 monster effects per turn. And the ârookâ protects all your chess cards from being destroyed by your opponentâs card effects.
- While theyâre monsters, each chessman can banish another card from the field (generally an opponentâs monster). And if the âpawnâ uses this ability, it gets promoted by crossing over to your opponentâs field, returning to your Extra Deck, and Special Summoning any chess piece from your Extra Deck. (Thatâs one way to Special Summon your non-âpawnâ chessmen.)
- If a chessman Monster Card you control is destroyed (even if itâs in the Spell & Trap Zone), the chessboard Field Spell lets you return any chessman in your Spell & Trap Zone to the Extra Deck, then immediately Special Summon it. (Thatâs a second way to Special Summon your non-âpawnâ chessmen.)
- Chess pieces have no special Summoning restrictions, so you can also Synchro Summon them like any other Synchro Monster. Got all that? Donât worry, the club meets after school if you need a refresher course.
- Place a âchessboardâ Field Spell from your hand, Deck, or Graveyard, to the field, to get you started, AND
- Special Summons a Level 2 or 7 chessman (âpawnâ or âknightâ) to the Extra Monster Zone, AND
- Places 1 chessman from your Extra Deck in your Spell & Trap Zone, AND
- If your opponent goes first, you can activate this Trap from your hand during their Standby Phase. Checkmate!
- You can Special Summon this monster from your hand if thereâs a Synchro Monster in your field or Graveyard.
- When Summoned, you can place up to 3 different Synchro Monsters from your Extra Deck and/or Graveyard into your Spell & Trap Card Zone. You also get a bonus Token monster with a Level equal to the number of Synchro Monsters you placed.




















